A downloadable game

About 1 month ago i started to develop my own game.  The game implementing on Jetpack Compose as UI framework and Kotlin as programming language. 


Here is short storyline

In a world where darkness has spread across the land, you are the hero who must venture into the depths of the dark dungeons to defeat the evil that lurks within. The once peaceful kingdom is now under threat from monsters and creatures that have been unleashed from the underworld.

As the hero, you are armed with a deck of cards that you can use to battle these monsters. You start off with a few basic cards and must build your deck as you progress through the dungeons.

Your journey begins in the outskirts of the kingdom, where you meet a wise old sage who teaches you how to use your cards to defeat the monsters. He tells you that the only way to save the kingdom is to find the legendary artifact that can seal the portal to the underworld and stop the monsters from coming through.

As you journey deeper into the dungeons, you encounter all kinds of monsters and challenges. You must use your cards wisely to defeat them and gain experience and treasure. You also meet other heroes along the way who join you on your quest.

As you progress, you learn that the evil that has taken over the kingdom is being controlled by a powerful necromancer who has taken control of the artifact. You must defeat his minions and ultimately face the necromancer himself to save the kingdom and seal the portal.

Along the way, you discover the history of the kingdom and learn the secrets of the artifact. You also uncover the truth about the necromancer's motives and his connection to the kingdom's past.

In the end, you defeat the necromancer and seal the portal, saving the kingdom from destruction. The people of the kingdom celebrate your victory, and you are hailed as a hero. As you sit back and relax, you can't help but wonder what other adventures lie ahead in the world beyond the kingdom's borders.


I made few UI drafts for game to see positioning for elements:

Main screen.


Battle Screen.




Development log